Puppet Design: July 2006

Monday, July 31, 2006

Sam Hale Interview Part 6

Sam Koji Hale is an illustrator, sculptor, puppet designer and builder. He has a master of fine arts in illustration from Academy of Art University in San Francisco and has designed and built puppets for a variety of film, video and theatre productions. His credits include Elf and Playhouse Disney's “Clay,” as well as Ahoy Captain Sid, which earned him two regional Emmy nominations. He received The Kennedy Center Award for his puppet design and construction on The Inland Emperor's New Clothes. Hale recently designed and built puppets for a Triumvirate Pi Theatre presentation of The Fox's Lantern (Kitsune No Chochin), a project he co-created and will puppeteer in.

Hale is Adjunct Professor of Theatre Arts at California State University San Bernardino. I asked him to share his thoughts on puppet design.


Sam 6 copy

PJ: What makes a character design strong or interesting?

SH: Design can be very subjective, so answering this is tricky. However, I’d say that what makes a character design successful is whether it accomplishes its goal in an eye-catching, visually compelling and memorable way. First off, in this instant-gratification society, the image has to draw your attention immediately. Strong design is key to pulling the viewer’s eye to the work and generating interest in the show in the first place. Second, the design has to be powerful enough to stay in the mind of the viewer long after the work is done. If the design draws your attention and keeps it, I’d say it’s successful.

Various world cultures have evolved with radically different design aesthetics and motifs, so trying to encapsulate a perfect formula for design is misguided. For example, we may be taught that sharp angles or triangular shapes in a design generally represent danger or evil, but in Japanese pop art (with a writing system based on angular characters) images tend to have angular qualities without connoting negativity. So we get anime characters from Dragonball or Yu-Gi-Oh who are heroic but have sharp, angular hair and less softness than their American counterparts.

Sam 6-a copy

Generally speaking, I like working with basic shapes to generate a certain emotional response. Curved and round shapes can create a gentle response, while angles and edges create a startling response -- sometimes harsh and sharp, other times enough just to draw your attention to a character and make you go “Hey, that’s different!”

A good example of using angles in interesting design is the character design for Dreamworks’ Madagascar (I believe these designs were inspired by 1950s children’s book illustrations). The designs are unique and stand out against a background of Disney-fied overly gentle “soft rounds” (which is something they’re very good at doing -- even taking angular art like Mike Mignola’s and watering it down into soft characters in the animated film Atlantis). Even a villain like Darth Vader, with all the angles of his helmet, has a soft, rounded top, which hints at a gentle, vulnerable side to the character.

Uniqueness is important in design. I think Spongebob Squarepants is a good example. In the world of circular character design, a square-based character emerged and took the world by storm. Powerpuff Girls did that too by taking round shapes to an extreme.

Also, in a practical sense, the design has to be true to the needs of each character and overall design. As I’ve mentioned before, characters should complement and contrast with each other well. A skinny character next to a plump character is whimsical and visually interesting (remember Laurel and Hardy?). Even in a realism-based show like my upcoming bunraku, Fox Lantern, there is contrast -- albeit more subtle than the cartoonish, simplified style of Inland Emperor’s New Clothes or Japanese Fables.

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Friday, July 28, 2006

Sam Hale Interview Part 5

Sam Koji Hale is an illustrator, sculptor, puppet designer and builder. He has a master of fine arts in illustration from Academy of Art University in San Francisco and has designed and built puppets for a variety of film, video and theatre productions. His credits include Elf and Playhouse Disney's “Clay,” as well as Ahoy Captain Sid, which earned him two regional Emmy nominations. He received The Kennedy Center Award for his puppet design and construction on The Inland Emperor's New Clothes. Hale recently designed and built puppets for a Triumvirate Pi Theatre presentation of The Fox's Lantern (Kitsune No Chochin), a project he co-created and will puppeteer in.

Hale is Adjunct Professor of Theatre Arts at California State University San Bernardino. I asked him to share his thoughts on puppet design.


Sam 5 copy

PJ: Do you have a favorite drawing implement?

SH: An art teacher friend gave me a set of Staedtler ink pens to draw my first series of illustrations, Discourse in the World of Symbols, which were exhibited in Japan. They drew near-perfect lines, I could swap out a variety of ink colors, and they were beautifully designed writing tools (German ingenuity at its finest!). These days I work a lot with a Wacom tablet directly in Adobe Photoshop and Illustrator. There is still a simplicity and elegance in drawing with pencil (Staedtler brand!), but squiggling with my finger on the shower door is a favorite activity too.

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Thursday, July 27, 2006

Sam Hale Interview Part 4

Sam Koji Hale is an illustrator, sculptor, puppet designer and builder. He has a master of fine arts in illustration from Academy of Art University in San Francisco and has designed and built puppets for a variety of film, video and theatre productions. His credits include Elf and Playhouse Disney's “Clay,” as well as Ahoy Captain Sid, which earned him two regional Emmy nominations. He received The Kennedy Center Award for his puppet design and construction on The Inland Emperor's New Clothes. Hale recently designed and built puppets for a Triumvirate Pi Theatre presentation of The Fox's Lantern (Kitsune No Chochin), a project he co-created and will puppeteer in.

Hale is Adjunct Professor of Theatre Arts at California State University San Bernardino. I asked him to share his thoughts on puppet design.


Sam 4-a copy

PJ: Describe your design process.

SH: I almost always start with broad strokes -- the big shapes for the characters. Then I work my way down to the details. Silhouettes are a great place to start, as well as basic shapes -- is it round, square, oval, triangular? I also keep in mind the relationships between the main characters, trying to introduce variety into their shapes so they’re visually interesting to look at side-by-side.

Once I’ve decided these basics, I think about what mood I’m trying to create with the character. What is the essence of that character? Is he/she/it happy, sad, angry, crazy? Then I do a series of drawings until I find a look that works well for the character demands.

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For my own projects, I usually begin by drawing and complete the look in the sculpture phase. For clients, collaborators or directors, I work out everything in the drawing phase with their agreement before moving to the sculpture. Sometimes I incorporate caricatures of real people, most recently in my new show, The Fox Lantern, which includes a farmer based on artist Osamu Noguchi and a heartless government official who has elements of the current Vice President, Dick Something-or-other. Once the drawing is ready, I move to sculpting the character’s head.

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Wednesday, July 26, 2006

Sam Hale Interview Part 3

Sam Koji Hale is an illustrator, sculptor, puppet designer and builder. He has a master of fine arts in illustration from Academy of Art University in San Francisco and has designed and built puppets for a variety of film, video and theatre productions. His credits include Elf and Playhouse Disney's “Clay,” as well as Ahoy Captain Sid, which earned him two regional Emmy nominations. He received The Kennedy Center Award for his puppet design and construction on The Inland Emperor's New Clothes. Hale recently designed and built puppets for a Triumvirate Pi Theatre presentation of The Fox's Lantern (Kitsune No Chochin), a project he co-created and will puppeteer in.

Hale is Adjunct Professor of Theatre Arts at California State University San Bernardino. I asked him to share his thoughts on puppet design.


Sam 3 copy

PJ: When did you become interested in working with puppets?

SH: I was working on my master’s thesis (based on a mystical travelogue, “Where Is Here?” by my college roommate Tim Rummel, who died in 1993) at the Academy of Art University, and I wasn’t satisfied that the 14 paintings would tell enough of the story. One of my advisers suggested I make a puppet show to complete the exhibition (which wound up as a video played in the exhibit hall). I found the San Francisco Bay Area Puppet Guild online and went to my first guild meeting -- which featured Dave Goelz and Gonzo the Great! I was so blown away by this first meeting that I’ve been involved with puppets ever since.

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Tuesday, July 25, 2006

Sam Hale Interview Part 2

Sam Koji Hale is an illustrator, sculptor, puppet designer and builder. He has a master of fine arts in illustration from Academy of Art University in San Francisco and has designed and built puppets for a variety of film, video and theatre productions. His credits include Elf and Playhouse Disney's “Clay,” as well as Ahoy Captain Sid, which earned him two regional Emmy nominations. He received The Kennedy Center Award for his puppet design and construction on The Inland Emperor's New Clothes. Hale recently designed and built puppets for a Triumvirate Pi Theatre presentation of The Fox's Lantern (Kitsune No Chochin), a project he co-created and will puppeteer in.

Hale is Adjunct Professor of Theatre Arts at California State University San Bernardino. I asked him to share his thoughts on puppet design.


Sam 2 copy

PJ: Whose work has influenced you the most?

SH: Stylistically, I have a deep appreciation for El Greco, woodblock artist Yoshitoshi, the Italian Futurists (minus their fascism), Tamara de Lempicka, Thomas Hart Benton and Hellboy artist Mike Mignola. In terms of puppetry, I owe a debt of gratitude to otome-bunraku artist Masaya Kiritake, who shared a lot of ideas and materials with me. In terms of storytelling, I’d say that animation director Hayao Miyazaki and classic Japanese comic artist Osamu Tezuka are up there alongside Terry Gilliam, David Lynch and Tim Burton. In theater, I really admire the work of Julie Taymor, Robert Lepage and Larry Reed. I also love Dr. Seuss, Jim Henson and the mesmerizing world of dollmaker Jusaburo Tsujimura.

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Monday, July 24, 2006

Sam Hale Interview Part 1

Sam Koji Hale is an illustrator, sculptor, puppet designer and builder. He has a master of fine arts in illustration from Academy of Art University in San Francisco and has designed and built puppets for a variety of film, video and theatre productions. His credits include Elf and Playhouse Disney's “Clay,” as well as Ahoy Captain Sid, which earned him two regional Emmy nominations. He received The Kennedy Center Award for his puppet design and construction on The Inland Emperor's New Clothes. Hale recently designed and built puppets for a Triumvirate Pi Theatre presentation of The Fox's Lantern (Kitsune No Chochin), a project he co-created and will puppeteer in.

Hale is Adjunct Professor of Theatre Arts at California State University San Bernardino. I asked him to share his thoughts on puppet design.


Sam 1 copy

PJ: You were on a very different professional path before you chose to go to art school. How did you make the decision to pursue a career as a professional artist and illustrator?

SH: It was no easy decision. I think any creative person wrestles with the question of whether he or she can make a living as an artist and still eat three square meals a day! I was a traveling businessman handling 15 customer accounts worth $2 million-3 million per year. I was sleeping in nice hotels and flying all over the country making decent money in a somewhat glamorous job, but in the end it wasn’t for me. Deep down, I longed for something creatively satisfying. I quit my job and looked into graduate schools. It actually came down to enrolling in a Ph.D. program in Japanese history or going to art school and getting myself knee-deep in debt. I took a chance, flipped a coin, and chose art school! I haven’t regretted it.

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Friday, July 21, 2006

Sketch From the Road

blue jay

On June 29th Tim Sweeney and I performed Bark the Robot Dog at the Lake Arrowhead library in Blue Jay. Blue Jay is a small town one mile west Lake Arrowhead, off the Rim of the World highway in the San Bernardino Mountains. The town was named after the colorful birds that once lived in the area.

Thursday, July 20, 2006

Cat

cat copy

Some of the animatronic characters featured in The Academy of Motion Picture Arts and Sciences exhibit "It's Alive" demonstrate the large amount of mechanical hardware and cables it takes to bring them to life. Much of the hard work that went into creating this cat puppet built by Jim Henson's Creature Shop for Cats and Dogs will never be seen by the audience.

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The sophisticated mechanics of this cat puppet hang below the body, out of sight of the camera, like the intricate root system of a plant.

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Wednesday, July 19, 2006

Worm Guys

worm guy 1 copy

These aliens from Men in Black 2, built by Rick Baker's Cinovation, are featured in the The Academy of Motion Picture Arts and Sciences exhibit "It's Alive."

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I think it's interesting how often puppets in movies are bigger or smaller than I imagined. The worm guys from Men in Black 2 appear to stand about 2 feet tall in the film, but as this photo indicates, some of the puppets are much larger. Including the stand, this worm guy is over 5 feet tall. I would guess that the larger versions of the characters were used for close-up shots that required subtle movements for a more nuanced performance.

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Tuesday, July 11, 2006

SkekEkt

Dark Crystal copy

Here is another highlight from The Academy of Motion Picture Arts and Sciences exhibit "It's Alive." SkekEkt is the Skeksi court Ornamentalist from Jim Henson's The Dark Crystal. In the film the Skeksi have huge hulking bodies. They are imposing figures, towering over the Gelflings and Pod People. When I saw this head, I was surprised by the size. It's not much bigger than the average hand puppet, and much smaller than I imagined.

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Monday, July 10, 2006

It's Alive

It's Alive! copy

The Academy of Motion Picture Arts and Sciences is currently hosting a wonderful exhibit of animatronic characters and creatures, called "It's Alive." Guests can view character designs, maquettes and animatronic puppets from a variety of movies including Labyrinth, Star Wars, Spiderman 2 and The Dark Crystal.

The exhibit showcases work from such premier creature-effects shops as The Jim Henson Creature Shop, Tippett Studio and Amalgamated Dynamics and features the work of artists Rick Baker, Lyle Conway and Ray Harryhausen.

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Among my favorite pieces were three versions of the Audrey 2 plant puppets from the 1986 film Little Shop of Horrors. In my opinion, Audrey 2 is still one of the best animatronic characters created for film. It was interesting to see the massive bundle of cables jutting from the neck of the medium-sized plant.

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It was also cool to come face to face with iconic characters from my childhood, including Sir Didymus, from Labyrinth, and Johnny 5, from Short Circuit.

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The Academy of Motion Picture Arts and Sciences is located at 8949 Wilshire Boulevard in Beverly Hills. The exhibit runs through August 20 and is open Tuesday through Friday, from 10 a.m. to 5 p.m., and weekends, from noon to 6 p.m. Admission is free.

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Saturday, July 01, 2006

Independence Day

4th

Happy Fourth of July!